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G-Mate Mag Gun Adds Another Piece to the Perfect Gaming Setup

About a month ago I wrote about the 3rd Space FPS Gaming Vest, a really awesome tool in the gamer's toolbox. This month I have another for you out of Hong Kong; the G-Mate Mag Gun.

Designed to put you much more firmly into the action by feeling like you're part of it, the Mag Gun has built into it all of the controls you'd find on a standard console controller.

(Please read the rest of this story at GeekBeat.TV!)

Impressions: Star Ocean - The Last Hope

Game cover
Image via Wikipedia

As of this writing, I'm about 30 hours into Star Ocean - The Last Hope (SO-TLH) for the XBox 360 and I'm enjoying it. I had wished, when I started writing this, that I'd be able to say I was thoroughly enjoying it, but there are a few concerns I've got that prevent me from saying that.

The Last Hope is a fantastic Square-Enix RPG, no doubt. Anyone who likes Final Fantasy style Japanese RPGs will be into this. The title comes from the core of the story, which is that humanity has been up to it's old tricks and taken warfare to such an extreme that World War III has occurred and left the Earth unable to sustain life, at least on the surface. Humanity has taken refuge under ground, but they can't remain there indefinitely. The human race's titular last hope is the search for a new world to call it's own, hopefully one they'll take care of a bit better than they did the Earth.

The characters are decent, if a little generic-seeming at the start. They do begin to come into their own as you get further into the game, which is a bit of a relief. Your primary characters are Edge Maverick and Reimi Saionji, humans from Earth's underground who are determined to find humanity's new home. They're fairly typical anime/RPG character archetypes, the idealized everyman that you can identify with comfortably while a part of you wishes you secretly wishes that you could identify with them a little more closely. This makes it easy to slip into their shoes so to speak, but also makes them feel a little bland at the outset. As the game progresses they start to come into their own a little bit more with story events tugging on their personas and moulding them into something a bit more unique.

The combat is enjoyable, resembling other Square-Enix games in the broad strokes but with some twists that are new to this title. It took me a long time to get into the game's Blindsiding system because I found it largely unnecessary, but now that I do know how to pull them off, I find I do them a lot more often. Blindsiding is a way your characters have of slipping past an enemy's defenses to strike from their "blind spot" which always results in a critical hit for much more damage than a typical hit would do.

If I had any complaint about the combat, it's the same one I have with all Square-Enix games - it's often necessary to go "grinding", or fighting endlessly for the sake of fighting to build experience up when you discover that you're not strong enough to get past a particular encounter. This is not always a bad thing. In this game in particular I've found it less irritating than I have in other games, because it has led me to exploring the various planets I can travel to in more depth, and I've completed a large number of smaller side quests as a result. These side quests make for an effective alternative to grinding, in fact, because you can earn a fair amount of experience doing them,which levels your characters up just as effectively as the fighting.

Another nice side effect of the side quests is that many of them are crafting quests. People or shops will often ask you to find or make special items for them. The game contains a vast number of resources you can acquire in various ways. You can then take these resources back to your ship's lab, where you can launch the crafting interface and create a dizzying array of items that range from weapons and armor upgrades to ship upgrades to useless bits of arts and craft that can be sold for more than the cost of the components you made them from. Like blindsides in combat, this was not something I jumped into right away, but once I did start messing around with it, it quickly became a fun passtime in it's own right - and the more combat oriented items are yet another way you can reduce the need for grinding, as they can make those extra-tough encounters a lot easier to manage.

Visually... well, it's a breathtaking game that often inspires me to just sit still and pan the camera around the world to take it in. I won't go on too much about how great the game looks, because honestly, it's not often you find A-list games these days that don't look spectacular.

I have had some problems with SO-TLH that have driven me absolutely crazy. The game seems to be unusually crash-prone. I've had more problems with crashing games on the XBox 360 than on any other console, but this game in particular crashes more than any other 360 title I've played in recent memory. I'm not sure whether this is because the game is buggy, the console lacks stability, or because  my console is one of the earlier 360 releases, but no matter the cause, it's frustrating to lose progress due to lockups.

It does say something about the compelling quality of the game that I keep going back to it though. I'm anxious to see where the story is leading; what more is going to happen with these characters? What more will they go through, fight through, endure through? It's good enough to be worth a little frustration to see where things are headed.

Overall impression: I'd rank it a bit below Final Fantasy XII or Persona 3 FES, but still definitely worth a look for fans of this style of gaming.

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Impressions: A Kingdom for Keflings

A Kingdom for Keflings
Image via Wikipedia

A Kingdom for Keflings is a very cute game for XBox Live Arcade that caught my attention because it's one of those new games that makes direct use of the 360 Live Avatars in the same way that so many Wii games make use of Miis. The idea is that you play the game as your Avatar, who exists in the world of the Kelflings as a giant among small people. These small Kelflings want a great kingdom, and for some unspecified reason, you're helping them achieve this goal.

You start with a few Keflings and a large amount of resource-rich land. As a giant, you're able to work reasonably quickly to harvest basic resources and get the building process under way. This is essentially a resource management game; you could almost see it as  real-time strategy game, except that there's no opponent to fight. Much like Warcraft and it's ilk, you'll spend time chopping trees, mining stone and crystals, etc. all in the name of constructing buildings to unlock more advanced technologies to improve your kingdom and your Keflings themselves.

Though you are capable of gathering the resources you need yourself, you're better off putting your Keflings to work for you to handle resource gathering. This frees you up for the task of actually constructing all the buildings the new kingdom is going to need. That's something the Keflings can't do, so your time is much better spent focused on that.

In addition to the resource management part of the game, there's a bit of a collecting game as well. You can explore the land around your growing kingdom to find new tools that will help you gather different types of resources. Generally they'll be found smack in the center of a resource patch, requiring you to do some work to clear a path to the tool.

There's also a bit of a quest component. Once you've built your kingdom up to the point where you have a town hall, keep or castle, you'll be able to get quests from the Kefling you've put in power. These are largely resource quests, along the lines of "I need 50 magic gems, can you put them in the contractor's office for me?" So you'll go off, get the resource requested, put it in the building requested, and be rewarded with love.

That may not sound like much of a reward, but Love is actually another resource in and of itself. You need it whenever you build a new house to increase your Kefling population. Building a house is all well and good, but Keflings won't want to live in it until it contains love. Build a house, put love in it, and you get new Keflings to do your bidding. Quests are the primary means of getting Love, so you'll need to undertake them once in a while.

Constructing buildings is a pretty interesting process. It's not too heavy on the micromanagement, but not simplified to the point of pointlessness either. Among the many buildings you'll construct for your kingdom are various types of workshops. These workshops will take resources of various kinds and enable you to place orders for building components. The components are assembled and placed outside the workshop. Your giant then goes and picks up the component and you can put it wherever you want in the world. You arrange the components in the proper configuration (which you'll be able to see on the building's blueprint,) and when you have all the components in the correct configuration, the building is automatically finished off.

This may sound really simple, but you have a limited population of Keflings harvesting resources for you. You'll also have Keflings working at transporting resources from location to location, and others processing one type of resource into another. For instance, you may have one Kefling chopping trees into logs, one Kefling working in a saw mill, and a third Kefling transporting cut planks from the sawmill to your contractor's office. Your contractor's office is just one type of workshop though, you may have half a dozen others in your kingdom, and all of them need to be fed a variety of resources to create all the building pieces you'll need. Making sure you have all the resources you need where you need them can be a bit of an optimization dance. It's not too punishing if you mess up though; you can always have one workshop "build" a resource stockpile for you, which your giant can then move where you need it in a hurry. It's just tricky enough to be interesting but not so tricky as to be frustrating.

I started playing this game with the demo just last night and quickly found myself compelled to spend the 800 Microsoft Points required to upgrade to the full game.  It didn't claim ALL of my attention; Star Ocean - The Last Hope took the lion's share of it. But I did find myself playing it far more than I expected I would, given the fact that I had Star Ocean there waiting for me. That's a pretty good sign.

Speaking of Star Ocean - The Last Hope, that one is next on my Impressions list. Watch for a new post on it very soon.

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